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Post by COR on Sept 8, 2007 13:30:58 GMT -5
all cora guide post here
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Post by ARC on Sept 8, 2007 13:31:41 GMT -5
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Post by ARC on Sept 15, 2007 19:15:59 GMT -5
I would get each element to 30 just to get fp. 1-> 30 is quite easy anything more than that I would say it is not productive using your time. The only force spells a warrior would use is weakness, soul mute, force extract, and skill thaw in a pvp scenario. Other spells that you may use is sacrafice and exertion. The other stuff doesnt really matter.
If you can, level or obtain a gm weakness for pvp. If you are a neat freak and want to see everything gm'ed do it when you are 50 and are bored out of your mind.
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Post by SKI on Oct 1, 2007 19:39:26 GMT -5
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Post by MAR on Oct 11, 2007 18:00:37 GMT -5
marksmen
for weapons have the following: (para sa hindi maka-afford ng hora) +4~+5 Keen Strong Intense or Intense Beam Gun Bow for nuking +4~+5 Chaos Sharp Intense or Intense Vulcan for critlocking and support damaging
for armors try to obtain a +6 mercy ranger boots
elems: get 2pcs. 20/15 or 25/20 attack avoid amulets and 2pcs. 15~20 avoid rings
bale mga 151~161 dodge mo nyan.. kung sleeper ka 201~211 dodge ka in 30 secs pero -20% attack..
as much as possible donot tank enemy races or mobs alone.. that's what templars do.. take advantage of your superior range and time your net skill well..
typical Marksmen combo: Destructive shot-->Fast shot-->Multi shot and/or Inspired shot
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Post by MAR on Dec 17, 2007 23:03:53 GMT -5
Marksman
Good for PvP Good for Farming (with dodge elems) Bad For Pbh
PT Chart: Melee - 66 Range - 99 Summon - 1 Force - 99 Shield - 99 Def - 99
Job Change Tree:
Archer: (All skills are only applicable for bows)
Hold - 10 seconds net Inspired Shot - Crit attack (Close to Gm Destructive Shot's Damage)
Marksman: (Skills applicable for bows and guns)
Correct Eye: Adds Range and Critical Attack Chance to Long Range Attacks Precise Strike: Adds Damage and Accuracy to Long Range Attacks
Possible Atk/Dodge Rates:
50% Atk / 80% Dodge (with +5 boots and Gm Evade you get 170 Dodge)
75% Atk / 60% Dodge (with +5 boots and Gm Evade you get 150 Dodge)
100% Atk / 40% Dodge (with +5 boots and Gm Evade you get 130 Dodge)
Best Weapons:
+5 Keen Pain Int Bow (Pvp) <--- Very High Accuracy And Damage (Preferred for PvP With Bellato) +5 Chaos Strong Int Gun (support) <--- Very High Crit Rate (Preferred for PvP With Accretia) +5 Keen Smart Int Gun (Farming) <--- +10 to Dodge, used with exploding Ammo
Best Items:
+4/5 Favor Int Headgear (+80% more def to Headgear) +4/5 Favor Int Armor (+80% more def to Armor) +5 Grace Gloves (+30 Accuracy, undebuffable) +5 Favor Int Pants (+80% more def to Pants) +5 Mercy Boots (+60 Dodge, undebuffable)
Damage compu-tation: (Using Dream Items)
+5 Keen Strong Int Beam Gun Bow = 2059 - 3988
+99 Lr Pt (extra 4 damage per pt) = 2455 - 4384
100% attack elems (x2 Damage) = 4910 - 8768
+ Precise Strike Modifier (10%?) = 5401 - 9645
+ Precise Strike Modifier (20%?) = 5892 - 10522
+ Precise Strike Modifier (30%?) = 6383 - 11398
+ Giga Beam Cell Damage Modifier (25%) = 7979 - 14248
There you have it.... A Marksman can Possibly Have 120 Accuracy (Without GM Acuity but with Composed Pots) and 150 with GM Acuity, 7979 - 14248 General Attack Damage, and 131 Dodge Altogether. Hmmm who says you need to come close just to make a kill.... With a Marksman, You can kill from a very Safe Distance....
In This Example... We used a Strong Int BGB not A Pain Int BGB if it was one, then we would most likely reach 180 Accuracy With GM Acuity on...
How Deadlier could it be with Advanced Addre pots (+30% Atk)... or maybe for God Mode Bust Pots (+50% Atk)? Hmm...
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Post by BKA on Jan 6, 2008 19:07:56 GMT -5
depends on the situation given..
wild rage accuracy reach bulls eye velo
dapat ung lima na yan di mawawala. well kung ayaw nyo ng velo you can remove it..(wawa ka nga lang sa raiders di ka makahabol (IMG:style_emoticons/default/laugh.gif) )
bali 3 slots pa..lock nyo na 2 slots for the 2 class skill buffs (hypnotic trance + trust)
ung last slot for your own preference na..for me i reserve this last slot for critical situations
counter attack - useful for pl purposes..pwede rin sa pk especially pag cw at need ng divers sa frontlines
acuity - for pesky dodgers
guard break - useful against shielders but i rarely use this buff insignificant din nmn kase damage ko..kung zealot ka maybe it'll help (IMG:style_emoticons/default/wink.gif)
celerity - i also seldom use this buff..but at high level maganda siya sa farming
hope this helps..di ko sinabing gayahin nyo yan hehe share ko lang ung experiences ko..
====================================
may basic buffs is....
wild rage accracy reach guard break bull`s eye velo Hypnotic trust
nid ko kasi i pa level ung first 5 buffs kasi kakailanganin ko gmitin un sa future pag nag redifine na ko into zealot
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Post by MAI on Jan 7, 2008 18:36:30 GMT -5
I'm sure tatakbo yan kapag tinira mo ng restrain, individual cancel, sloth combo... sarap nyan sa seige mode!
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Post by RED on Jan 7, 2008 19:18:28 GMT -5
Channel,Focus,Velocity,Aquity,Adept,Vista,Tempo, Conservation or Wild rage if you are using Striking Force
hinde ako gumagamit ng striking force depende nalng din sa situation kase ayoko nawawala ung baps ko na focus. minsan pag ginagamit ko kase striking force tpos mawawala na baps ng focus ko nid ko maghintay sa cooldown ng Striking force para ma recast ang focus eh kung dodger kaharap ko. malaking delay para mapatay sya or ikaw pa mapatay sakaling dumami sila.
I only use striking force pag nabitin ako tpos konti nlng buhay ng kalaban den boom bb ^^ (IMG:style_emoticons/default/laugh.gif)
Aquity is Very Important wag mawawala un
Debuff? Vulne isa sa pinaka mahalaga sa mage class and Torment ================================
Obviously you mean it without using 2 pcs since we all know how to afk buff.
The more economic way(1pc) would be to borrow a level 40 accretian specialist and buy the "force revoker" grenades that removes all force buffs, buy around 3000-4000pcs, doesn't matter much, find the most desolate area in the crag mines(usually inside in a very small corner).
Now auto attack with the grenade launcher, even if you alt+tab the debuffer will remove all your buffs every six seconds, this gives you time for four buffs(sometimes three) during the cycle.
Use the macro for Velo+Adept+Vista+acuity+Tempo with the use of a coin.
You will buff yourself with the help of a macro coin, and the accretian specialist will debuff you every six seconds because of "auto attack".
And ofcourse, we are assuming that this is dual client window mode.
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Post by AMA on Jan 7, 2008 19:36:44 GMT -5
AM guide
the force armor set won't count in your striking force damage... the only buff that would count is Wild Rage (melee buff), i'm not sure about Channel and Focus though... just pray though that your striking force would crit if the Wild Rage isn't buffed on... striking force + Wild Rage has normal damage similar to striking force without Wild Rage crit damage.
and of course enemy def is counted in, so just make sure there's weakness/abate and you're not attacking a shield user or your striking force would be severely negated even if the enemy is wearing ranger armor.
of course, it's not every time that Wild Rage is buffed on.. T_T whenever I'm on PvE or BD, my usual buffs are Channel-Focus-Tempo-Adept-Acuity-Conservation-Velocity-Vista
but if i'm out on PvP or in hostile areas, i'd usually drop Conservation and buff Wild Rage...
OT: Accuracy melee buffs adds to your accuracy but only to the point of debuffing...
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Post by GAM on Jan 7, 2008 19:43:19 GMT -5
after casting the necessary unbuffs and debuffs (usually for me is abate/vulne/torment after the restrain/contain/repress-hiatus-cancellation-basic fire combo), elite fire + striking force can have a total damage high enough to prevent enemy pot spamming especially if both spells crits (1.5 sec stun + pure damage from SF). this is one of the main uses of SF, to stop pot spamming. because usually the enemy consumes a pot before you can unleash your next spell which negates the damage of your previous... unless of course your elite spell (usually fire) can do 4K-6K damage (double the amount he can pot)...
I also use this when focus firing on a shielder (except CB and/or archon), because it helps to stop pot spamming...
and of course, the most devious of uses is to time it just right to earn a kill... especially in CW ^^,
and again, only Wild Rage and melee pt adds to the damage, the other buffs (+force atk) sometimes helps in stabilizing the damage though (which decreases the chance for you to have extremely low SF damage)
and our class skills are the best for mystic classes especially if a bellato forgets to use individual cancellation if we have wild rage on. why? even when we're stripped, we can still be effective in damage dealing... channel (atk) and focus (crit/atk/accuracy) cannot be stripped and, if lucky enough, wild rage helps our striking force (being the only buff that works for this skill)
once stripped though, we may lose out in range versus a bellato archmage but not necessarily, because force impact has the same range as our striking force and deadly staff is a melee attack which forces them to actually get in our range. we can just stone curse them though, while we happily rebuff ourselves, provided to other mystic is around to refresh them...
just remember your debuff that stops any advances from enemy soldiers... RESTRAIN (prevents skill attacks = the deadly pressure-clout chop combo)... CONTAIN (prevents force attacks, especially from bellato archmages... chandra magic just tickles but they can debuff you faster than you can type OMG)... and REPRESS (for the wise bellato mystic, it's the one who draws the first repress that can debuff the most efficiently and eventually win)
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Post by REV on Jan 7, 2008 19:50:50 GMT -5
your 8 buffs are usually
Channel Focus Tempo Adept Vista (Velocity) Acuity Conservation or Wild Rage = depende na sayo which of these two
In preparation for Episode 2
A Hiatus-Cancellation-Restrain/Contain combo followed by your Vulnerability-Weakness-[Torment] combo will cost as much as 12 seconds cooldown...
In Episode 2, the Archmagus might be more viable in PvP but will account for a lot more strategy and cunning... T_T
Hiatus - 8 secs, Cancellations - 12 secs, Restrain/Contain - 12 secs, Vulnerability - 12 secs, Weakness - 6 secs, Torment - 6 secs
Given that our spell animations do around 1.66 sec, Elite Spells needs 6 more spells before it can be used again. Expert and Basic can be disregarded...
If you follow the usual debuff sequence, minimum debuffs at maximum effect... Hiatus-Cancellations-Restrain/Contain-Vulnerability-Weakness-[Torment]... You can do a barrage of your Elite Fire and Water followed by either Wind or Earth depending on which debuff you casted first (Cancellations or Restrain/Contain)
Or you can unleash GM Fire spells (all tiers) before releasing the other elements... ^_^
Para lang naman sa naninibago at baka ma.shock sa increased cooldowns... which wouldn't affect our spell damaging basta may diskarte lang at alam talaga when the cooldown ends...
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Post by BUF on Jan 7, 2008 20:00:44 GMT -5
Vista... Inde pede T____T masarap gamitin ang high lvl vista eh... ako ang buff ko eh...
Wild rage channel focus velo vista adept acuity Tempo ----> Sight ========================================= kay Hohen:
para sakin eto parin ang best buff set
Vista Tempo Velocity Acuity Adept Accuracy - mas ok to para sakin kesa sa gm wildrage why? lalakas nga SF mo with wildrage pero kung hindi rin tatama spells mo wala rin use pag wala ako accuracy 61 lng aiming ko pag nka accuracy ako 91 aiming. and usually sapat naman yung spells para mka kill kasi pag nag SF ka tapos hindi pa tapos cooldown ng Foucs mo edi hintay kapa para mka pag buff ng foucs. cguro sa episode 2 ill think about adding up wildrage kasi individual cooldown na ng class skills. Foucs ( lol mali spelling sa game) Channeling
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Post by DOG on Jan 7, 2008 20:09:41 GMT -5
hi guys, gawa nlng ako ng thread on my experiment results including the results since giga4.. i tot eto lng ma didiscover ko , pero there seems to be new results parin >< so ill update this post whenever a new result would come ok? pra this will serve as a guide for aspiring AMs and old AMs na din.
OLD RESULTS
Arch Magus= depends entirely on weapon and atak elems. as a faust would depend its power to there summons, an AM depends his power on finidng any means to multiply his force dmg. higher weapons and atak elems.
darkword= increase crit,aim and dmg
striking force= is based on melee pt,wild rage, and dmg is multiplied with wepons and atak elems is applicable on PVP and PvM, crit factor determines it maximum dmg
melee pt= maximize this for higher SF dmg
wild rage melee skill= increase SF dmg greatly
accuracy mele skill=stacks with aim for debuff purpose and Strking Force only, does not stack with froce dmging spells.
advisable dark force buffs= take out conservation and do not use sight, change it with accuracy or wild rage buff instead
aim= AMs must both focus on increasing aim and dmg. level ur acuity, GM acuity is 30aim.. make ur gloves +5 30 aim.. remember guys, the slight increase of aim may save ur life some day. aim multipier is diffrent from dodge. a 90 aim might sound small, but it can hit a dodger with 140-180 dodge. make ur aim high, without the use of aim pots.
NEW RESULTS
concetration= concentration class skill does not add 20% percnt or even 25 % of dmg to force, but adds 35% force dmg.
darkword= 10% force dmg talga and aim and crit factor is estimated at 20aim 20 crit, never use SF without this class buff.
Strking force= full dmg can still be attainable even if not wearing force set. its dmg is entirely based on melee dmg and not force dmg. kahit naka hubad char mo same dmg parin SF mo. like i said, its dmg is based on elems and wepons. since force set increase only force spells atak percentage, SF is not affected by force set multiplier of dmg.
flaw in SF class skill usage= never use SF together with another pot killer spell, example BLAZE PEAR>>WIND GUST(POT KILLER SPELL)>SF.. ur char would just make palo palo to the enemy. pot killer spells are, WIND GUST AND ROCK BLAZE.
adrenalin /bust pots= i know many of us know about this but there are still some people who doubt that it stacks with force dmg since it can not be seen on the char info.. but yes, it thos stack with force dmg
to dodge or not to dodge= AMs are killers when they would become dodgers. but for those aspiring dodgers, never leave ur dmg multpyer. so you must focus on both dodge and attak not on dodge alone.
def type AM= this is my built, def type AMs must have high shild pt and minimum +3 int set. can tank 2-4 same class warriors of other race,. medyo ma hirap eto dalhin keh sa dodger type, pero mas cheaper hehe.
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Post by COR on Jan 7, 2008 22:37:44 GMT -5
There are 4 kinds of Attack Spells:
Single Target Spells - Blaze Pearl, Raging Wave, Wind Blast, Venom, Fire Arrow, Frost Arrow, Lightning Bolt, Rock Blade, Prism Beam, Ice Shard, Spark, Vain Fall
Long Range- Single Target - Splash Damage spells - Blaze Lance, Sandstorm, Aqua Blade, Flame Bomb, Geyser and Fire Ball
Caster Centered Area of Effect Spells - Frost Nova, Solar Blade, Flame Circle, Air Blast, Wind Shear, Fire Wall
Ground Target - Large Area of Effect Spells - Meteor Swarm, Radiant Fall, Flash Beam, Chain Lightning, Poison Bloom, Poison Mist
Blaze Lance's damage is concentrated if it only hits one target, but when the attack hits nearby enemies, the damage is divided.
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